package mg.Shells;

import utils.DBHandler;
import utils.ScoreGUIHandler;
import utils.ScoreGUIHandler.GameScoreType;
import globalObjects.Player;
import com.jme.bounding.BoundingBox;
import com.jme.bounding.BoundingSphere;
import com.jme.math.Vector3f;
import com.jme.renderer.ColorRGBA;
import com.jme.scene.Node;
import com.jme.scene.shape.Box;
import com.jme.scene.shape.Sphere;
import com.jmex.game.state.BasicGameState;
import com.jmex.game.state.GameStateManager;

/* This is the GameState for the shells game*/

public class Shells extends BasicGameState {

	public Shells() {
		//Set the window name
		super("tlcshells");
	}

}
